Showing posts with label Vita. Show all posts
Showing posts with label Vita. Show all posts

Thursday, August 18, 2011

Vita tech specs laid out

Want to know what’s on the inside and outside of Sony’s snazzy new handheld? Gaze upon numbers and measurements within.


The specifications below come direct from Sony.
  • Platform Name: PlayStation Vita
  • Model number: PCH-1000 series
  • CPU: ARM(R) Cortex(TM)-A9 core (4 core)
  • GPU: SGX543MP4+
  • External Dimensions: Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)
  • Screen: 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED (Touch screen) Multi touch screen (capacitive type)
  • Main memory: 512MB
  • VRAM: 128MB
  • Rear touch pad: Multi touch pad (capacitive type)
  • Cameras:
    – Front camera, Rear camera
    – Frame rate: 120fps@320×240(QVGA), 60fps@640×480(VGA)
    – Resolution: Up to 640×480(VGA)
  • Sound: Built-in stereo speakers, Built-in microphone
  • Sensors: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic, compass
  • Location: Built-in GPS (3G/Wi-Fi model only), Wi-Fi location service support
  • Keys / Switches:
    – PS button
    – Power button
    – Directional buttons (Up/Down/Right/Left)
    – Action buttons (Triangle, Circle, Cross, Square)
    – Shoulder buttons (Right/Left)
    – Right stick, Left stick
    – START button, SELECT button
    – Volume buttons (+/-)
  • Wireless communications:
    – Mobile network connectivity (3G/Wi-Fi model only)
    – IEEE 802.11b/g/n (n = 1×1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)
    – Bluetooth(R) 2.1+EDR (A2DP/AVRCP/HSP)
  • Slots/Ports:
    – PlayStation Vita card slot
    – Memory card slot
    – SIM card slot (3G/Wi-Fi model only)
    – Multi-use port (for USB data communication, DC IN, Audio (Stereo Out /Mono In), Serial data communication), Headset jack (Stereo mini jack) (for Audio (Stereo Out/Mono In))
    – Accessory port
  • Power: Built-In Lithium-ion Battery,AC adaptor
  • Supported Music: MP3 MPEG-1/2 Audio Layer 3, MP4 (MPEG-4 AAC)
  • AV content: WAVE (Linear PCM)
  • Videos: MPEG-4 Simple Profile (AAC), H.264/MPEG-4 AVC, High/Main/Baseline Profile (AAC)
  • Photos: JPEG (Exif 2.2.1), TIFF, BMP, GIF, PNG

Vita's RAM Wasn't Downgraded to Reach $249.99 Price


Vita


Just prior to the Vita being named and priced at E3, a report circulated suggesting that the system's RAM had been halved, getting cut down from 512MB to 256MB. This was supposedly in order to make it possible to sell the system at a price between $250 and $300 for the low-end model. When a $249.99 price was announced at E3, this was generally accepted to be true -- but that's not the case, as we learned today.

Sony issued a press release today talking about Vita's social media support -- namely, it will support Foursquare along with Facebook, Twitter, and Skype. It also lists many of Vita's internal specs, including the fact that Vita sports 512MB of RAM along with 128MB of dedicated VRAM.

That should help put to rest any fears that the system had been compromised in order to be sold for $249.99. The original PlayStation Portable, by contrast, had only 32MB of RAM, while later revisions doubled that to 64MB.

An exact release date for Vita has yet to be announced. It's coming this year in Japan, followed by sometime during early 2012 in both North America and Europe.

Tuesday, August 16, 2011

Escape Plan announced, is Vita exclusive



Sony has just announced a brand new title coming to the Vita, titled Escape Plan.


The game features a black and white aesthetic with two uniquely styled characters.  One is named Laarg, a giant rotund figure, and the other a small skinny character named Lil. As the title implies, the two characters must try to escape by any means necessary.  The game features moving platforms, giant hammers and plenty of gruesome ways to die.

Resistance Vita gets 'Burning Skies' subtitle

The PlayStation Vita version of Resistance has been given a subtitle. From now on keep your eyes peeled for 'Resistance: Burning Skies'.

The title was revealed only moments ago during Sony's GamesCom conference in Cologne.

Developers from Nihilistic Software then took to the stage to show off the handheld version of Resistance, emphasising that the controls on the Vita are the same as on the console.

The difference is that Vita makes use of touch to throw grenades (should you choose to use it) and secondary fire, along with the Sixaxis controls, which are used to peek over cover.

Gameplay footage will come shortly on the facebook page/youtube channel.

Monday, August 15, 2011

Key’s "Little Busters! Converted Edition" To See PlayStation Vita Release

In 2009, Japanese developer, Prototype, ported Key’s popular Little Busters! visual novel to the PlayStation 2, in the form of Little Busters! Converted Edition. This game is now being ported to the PlayStation Vita as well, Prototype announced this week at their “Prototype Fan Appreciation Day 2011" event.

The Vita port will contain a few new features, such as higher resolution visuals (even better than the original PC version, Prototype said), and the ability to play the mini-games using the Vita touchscreen. No release date for Little Busters! Converted Edition has been announced yet.

Saturday, August 13, 2011

Analyst expects Vita to move 2.5 million units in Japan by end of March 2012

SMBC Nikko Securities analyst Kazuharu Miura has forecasted units sales of 2.5 million for Vita by the end of March 2012, and sales of software for the handheld reaching 7 million units during the same period.


According to a Bloomberg Japan report, Miura said these numbers could vary depending on the interest in software released for Vita. Sony has admitted that it will take a loss on each Vita sold.

During E3, Kaz Hirai told Bloomberg the Sony won’t see a profit on Vita for at least three years, which is pretty much standard when releasing new hardware. Sony took a loss on PS3 when it was first launched as well. However, Miura expects this loss to hit at around ¥5,000 ($65.12) per system at first, falling to ¥2,500 ($32.56) per system during the end of FY13.

By the end of Sony’s next fiscal year, ending in March 2013, Miura expects Vita to have sold 8.5 million units and software for the system to have moved 28 million units.

The report also cited Ace Securities analyst Hideki Yasuda, who seemed unsure of the handheld, as he believed the systems higher resolution specs will cause longer development times. He also expressed concern on whether enough developers will create titles for a kit that’s unproven.

Vita launches this year Japan and in early 2012 in Europe and North America. A date on the Japanese release is expected during TGS in September.

Tuesday, August 9, 2011

Sony wants you to name ModNation Racers Vita

ModNation Racers developer Sony San Diego has called for fans of its kart racer to name the next game headed to Vita.

Click to view larger image
"We would like to tap into the brilliant minds that have conceived over two million amazing MNR creations by asking for your input. What do YOU think the title of the upcoming release should be?" asks Sony.

The developer offers some of the game's new features to think about:

- All PS3 user creations will be available on day one for the vita.
- Create a track in only seconds by drawing it with your finger.
- With the power of the back touch you can raise terrain with a simple touch. Likewise the front touch screen allows you to lower terrain in a simple yet powerful manner.
- The fun of ModNation kart racing remains intact with the advantage of dual analog sticks.


You can also see the game in action in this neat video tour of its new touchy-feely features. Your suggestions MUST be made via the comments field on the PlayStation Blog post.

Monday, August 8, 2011

All the PS Vita games (so far)

Sony just blew the lid off of everything PS Vita, including info on pricing and release time. Here are all the major games you’ll be playing on your shiny new quad-core gaming beast with a 5-inch OLED screen:

PS Vita Games

  • Bioshock NGP (tentative name)
  • Dust 514
  • LittleBigPlanet (tentative name)
  • ModNation Racers
  • Ruin (tentative name)
  • Super Street Fighter x Tekken
  • Uncharted: Golden Abyss
  • WipEOut 2048
  • Virtua tennis 4/Power Smash 4
  • Dynasty Warriors
  • Gravity Daze
  • F1 2011
  • FIFA 12
  • PES 12
  • Resistance Retribution
  • Silent Hill: Book of Memories
  • Smart As
  • Little Deviants
  • Lost Planet
  • Metal Gear Solid
  • Monster Hunter 3rd
  • Sound Shapes
  • Super Stardust Delta
  • Uncharted: Golden Abyss
  • Wipeout 2048
  • Broken
  • Call of Duty
  • Dungeon Defenders
  • Yakuza
  • Hot Shots Golf
  • Hustle Kings
  • Killzone
  • Little Big Planet
  • Reality Fighters
  • Street Fighter X Tekken
  • Voltron
  • Ruin
  • Bioshock Vita
  • WWE 12
  • Mensa HQ
  • Ridge Racer
  • Lego Harry Potter: years 5-7
  • Dragons crown
  • StarDrone
  • Oddworld : fury from abroad
  • Blazblue: Continuum Shift II Plus
  • Michael Jackson:The Experience
  • Mortal Combat Vita
  • Jonah Lomu Rugby Challenge
  • Build N Race Extreme
  • ModNation Racers
  • Marvel Pinball
  • Star Strike
  • Top Darts
  • Treasures of Montezuma blitz
  • Bang
  • Flying Hamster HD
  • Supremacy MMA
  • Pub Games
  • Robot Rescue Revolution
  • CastleStorm
  • Great Little War Game
  • Zen Pinball 2
 Over 80 developers are working on PS Vita games. Which game(s) on this list are you most excited for?

Friday, August 5, 2011

Sony to announce Vita release date at Tokyo Game Show

Just a day after confirming that it’ll release in Japan this year, with Europe and US to follow early next year, Sony has said it’ll announce the release date of PlayStation Vita at Tokyo Game Show.

A blog post from SCEJ president Hiroshi Kawano confirmed the news, adding that the date “is finalized.”

Sony WorldWide Studios boss Shuhei Yoshdia will give the keynote to this year’s show, and consumers will be able to try the handheld at the show. It’ll also be playable at gamescom in a couple of weeks.

Thursday, August 4, 2011

Sony: No Vita price cut following 3DS drop

Sony has no intention of altering its PS Vita pricing strategy following Nintendo's decision to cut the 3DS price by over a third.
Click to view larger image
That's according to executive vice president Kaz Hirai, who told reporters at the company's Tokyo headquarters: "We packed so much into the device and made it very affordable.

"There is no need to lower the price just because somebody else that happens to be in the video game business decided that they were going to lower their price," he added, according to the Associated Press.

The Wi-Fi Vita model is set to cost 24,980 yen when it goes on sale in Japan, the same price 3DS launched at. However, from August 11, the 3DS price will be lowered to 15,000 yen.

Hirai: Vita to get 2011 JP launch, early 2012 for US/EU

SCE chairman-to-be Kaz Hirai has confirmed that PlayStation Vita will not launch in Europe and the US until at least early 2012.

He said that it’ll go on sale in Japan by the end of 2011, according to an AP report.

It confirms previous suspections that the handheld would go on sale in Japan this year. SCEA boss Jack Tretton said that it would ship worldwide by the end of FY2012, but didn’t note if it would be in the calendar year.

This is despite previous comments from Hirai at Sony’s E3 press conference this year, in which he said that it would roll out the device by the end of 2011.

We were told earlier this year that Vita would be out in Europe at least by early 2012, but that Sony was being secretive over its launch plans to developers.

More details on a specific timeline for launch are expected to drop at Sony’s gamescom press conference on August 16 in Cologne, as well as the TGS keynote of Sony WorldWide Studios boss Shuhei Yoshida.

Public attendees at both shows will be able to try Vita for the first time.

Tuesday, August 2, 2011

Sony: Vita could be used as PS3 controller

PlayStation Vita could be used to become a Wii U-like controller for PlayStation 3 content, Sony said recently at Develop.

R&D manager at SCEE Phil Rogers said at a session at the Brighton event last a couple of weeks that, out of many possibilities of what can be done with the handheld and PS3, you could “drive a display from a PS3 game, for example.”

He continued: “PS3 can send data down to Vita and Vita can display it. You could use the unique features – gyroscope, touch front and back – as a control device for a PS3 game.

“You can run software on both devices and use the network to sync the game states. And that’s pretty good, because you then have the processing power of PS3 doing that work, Vita [doing] fancy graphics – however you want to do it. You’re not sacrificing the PS3′s CPU to be able to have a rich experience on Vita.”

Rogers also confirmed that Hustle Kings would have cross-platform support for Vita and PS3, and that Remote Play support would be included from launch, adding that developers could retroactively add in support for Vita into its PS3 games.

Vita is due out in at least one region later this year. More details are expected on the launch period during Sony’s gamescom press conference two weeks today and at Shuhei Yoshida’s TGS keynote next month.

Sunday, July 31, 2011

Vita Receives Full RPG Support From Idea Factory and Compile Heart


Idea Factory and Compile Heart are currently hard at work on the PlayStation 3 exclusive, Hyperdimension Neptunia Mk2, but it has now been revealed that they are also planning some titles for the PlayStation Vita and Nintendo 3DS.

In the latest issue of Gemaga, Idea Factory president Shingo Kuwana and Compile Heart president Yoshiaki Satou revealed that they have plans for Sony’s PlayStation Vita and Nintendo’s 3DS. The games are so far along in development that they could be revealed whenever both developers please, says Satou.

Compile Heart and Idea Factory have worked on PS3 games such as Cross Edge, Hyperdimension Neptunia, and Trinity Universe. It will be great to see what they can do with the PS Vita, and maybe we will see some of their previous releases ported to the Vita, especially the upcoming Hyperdimension Neptunia Mk2.

Later in the same interview, the two presidents discussed the role of famed Keiji Inafune in Mk2, with the two saying he’s looked at as an influential leader by the game developers as he has “power.” Hopefully that energy will be brought to the Vita with full force.

Hyperdimension Neptunia Mk2 is scheduled for release August 18th in Japan, with nothing yet on localization.

Saturday, July 30, 2011

Alleged UK Blockbuster Ad Indicates an October Release for the PS Vita

PlayStation fans were only just teased by rumors stemming from Supremacy MMA s press release, which indicated a fall launch window for the PSV, but the rumor was squashed when 505 Games clarified it as simply speculation. Now, another bit of evidence for a fall release has sprung up in the UK. 

A blockbuster advertisement sent to IGN by one of the site’s readers indicates an October 28th release date for the PlayStation Vita.

Whether or not the ad is actually authentic remains to be seen, but if it is, there is reason to believe that other territories including North America will see the game before 2012. It is worth noting that both models – 3G and Wi-fi only – are included in the listing.

Sony has responded to the rumors by saying that the Vita will see a ”phased global release” this holiday season. Whether or not that timeframe extends into next year has yet to be determined, but considering all the rumors that have been floating around and Sony’s track record for keeping secrets, gamers may just be able to get their hands on the system a bit sooner than expected.

PS Vita in 'tough position' after 3DS price cut, says analysts

Industry analysts have suggested that PlayStation Vita may find itself in a bit of a pickle now that Nintendo has decided to cut the price of the 3DS.

Speaking to IndustryGamers, M2 Research analyst Billy Pidgeon commented, "When Sony announced PS Vita pricing at $249.99, 3DS price had to come down," adding: "PS Vita pricing feels compatible with value now, but unless the economy improves more rapidly, a price cut should come sooner rather than later."

Elsewhere, EEDAR’s Jesse Divnich feels Sony's new pocket brick has been put in a 'tough position' as a result of the price cut, though reckons it can still "thrive" at its planned $249.99 price tag.

"This price cut does put the Vita in a tough position. It all comes down to the content and if the Vita can deliver a library of high quality entertainment products, it should be able to thrive at the $249 price point,” said Divnich.

Lastly, DFC Intelligence’s David Cole reckons Nintendo’s decision to cut costs is an indication that the Japanese giant is ‘feeling the heat’ from PS Vita. "I just looked at [Nintendo's] revised financial forecasts and they are ready to take a hit. They are really being aggressive. It is very unlike Nintendo to be willing to take such a loss.”

"I think what it says is that they really feel the heat from the Sony Vita. I see it as a move to protect their market share and position in handhelds. I would not call it desperation but more a very aggressive defensive action by the market leader to hold on to market position."

PS Vita RAM hasn't been reduced, says report

According to whispers from a ‘Sony Japan source,’ the PlayStation Vita has not been subjected to a reduction in memory capacity.

Despite this, it’s worth pointing out that Sony itself has never officially confirmed whether the handheld would support 512MB or 256MB.

Internet rumblings however suggested that Sony’s new slab was intended to pack 512MB, while rumors doing the rounds recently suggested the memory had been slashed in half.

Furthermore, Novarama’s Dani Sanchez-Crespo commented that any potential reduction in RAM “won’t affect us,” and suggested a cut would be “good for developers.”

PS Vita is due out in at least one major territory by the end of the year. 

Thursday, July 28, 2011

Alleged PS Vita RAM cut could be “good for developers”

Dani Sánchez-Crespo, CEO of PSP games studio Novarama doesn’t seem to concerned with the rumoured halving of RAM in the Wi-Fi model of PS Vita, because if true, it wouldn’t have any affect on his company’s projects.


Speaking with Develop, Sánchez-Crespo didn’t seem too concerned when asked about the possibility.
“No that won’t affect us,” he said. “It’s actually good for developers to work under constraint. Generally for Vita, we still have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM”.

Sony Worldwide Studios boss Shuhei Yoshida previously implied that claims of RAM in the non-3G model being halved from 512MB to 256MB – ostensibly to allow it to compete more competitively with the Nintendo 3DS on price – may not have been true.

“Do not believe everything you read on the Internet,” he said.

If Sony has indeed removed RAM purely for price considerations, it won’t have been delighted to hear this morning’s news that Nintendo are slashing the price of the 3DS by around a third in all territories.

Tuesday, July 26, 2011

Sony explains PS Vita’s online features

Sony has unleashed lots of new information regarding Playstation Vita’s online modes Near, Party, LiveArea and Activity.


Near is like the Nintendo 3DS’ SpotPass. It’s “a location-based gifting system”, which allows users to gift each other and find out more about games.

“What Near does is it allows users to discover each other, leave gifts for each other and essentially find out more about games,” said Phil Rogers, SCEE’s research and development boss, at Develop last week.

“You can see where people are in relation to your location, their five most recently played games and also gifts that they’ve registered.

“This is fairly cool because it exposes users to games they might not have heard of and you can see how popular those games are and how people are rating them.

Another interesting feature is that “unlike another platform”, Near’s gifts don’t settle down in one place, following you around as you “go about your daily life”. Near allots you with one 100KB gift box per game. You can store multiple gifts per box but can’t exceed the 100KB data limit imposed.
Rogers went on to illustrate a verbal picture of such a scenario:

“Imagine user A visits locations one to ten through that day, and they get home and sync with the server and it uploads to the Near server your ten locations that you’ve been to.
“User B comes along, does the same thing, but at some point in User B’s day they passed User A’s location five, which means they’re now able to collect gifts that that user’s dropped. That comes into the Near application and then in-game they pick up those gifts.”

Players will be able to specify how many times a gift can be collected, its availability from  your daily locations in terms of relative distance, how long a gift lasts for, access to the gift, and other players chances of finding it. Rare items might only be discovered by one lucky person out of 100 people.
“You could have a rare ship and you could drop that and someone could collect that by using Near.”

Rogers also revealed that gifts can be more than just service-specific items: you can also gift challenges and even in-game gear. He also confirmed that Near will come with a feature which will allow players to write a gift note to your gift-giver in order to thank him.
Rogers then went on to discuss that Party feature of Vita.

Party is “really good for having friends together to discuss games, chat about them and get into them”, Rogers said.

Similar to Xbox Live’s, Vita’s Party is “platform-wide” and allows you and three friends to form a party that sticks together irrespective of what you do on the handheld. “You can chat across games through text and voice,”Rogers revealed.

Rogers put particular emphasis on Vita’s cross-game voice chat feature. “Cross-game voice chat, it’s there and it’s on Vita.”

Rogers explained that you’ll also be able to launch Vita games from within Party and your friend will be able to click and button and join in the action.

“You can have different Party groups for different games or genres,” expanded Rogers. “Maybe you’ve got a first-person shooter group that you can all chat and go into.

“The voice chat part you can override,” he added, “so if in-game you’ve got your own teams for audio then you can override the Party chat and turn that off.”

He concluded by saying that Party is integrated with friends lists but isn’t mandatory and developers can opt out of including it in their games. “Games can choose not to,” said Rogers.
He then went on to explain the LiveArea and Activity features:

“The LiveArea is essentially where you go to launch your PlayStation Vita day,” Rogers quipped.
There are three modes in LiveArea: Index, Live and Game. The top area you’ll see is the content information zone, which is the “landing point for when you start any game on PS Vita”. The communication zone is where you “comment on people’s activities within the game as well as publish your messages”.

“Activity is a way for players to discuss progress,” explained Rogers. “The system automatically puts a few activities in there,” he added, such as Trophies and ratings. “That encourages people to then comment similar to Facebook style.”

“Publishers: it’s important not to spam users too much and to use it sensibly.”
Developers and publishers will be able to update LiveArea.

“When you ship the game it’s got the standard LiveArea that you bake into the game card,” said Rogers. But through updates “you can even customise it to the user” by pushing out different data.
Publishers can also “push data to users” by putting images on the LiveArea frontpage as well as announcements on the bottom part of the logo. “It’s a good way to push DLC,” said Rogers. “So there’s new levels out, click, go to the Store.” It’s also a good way to push news about the game. But Rogers offered a word of warning to publishers that “it’s important not to spam users too much and to use it sensibly”.

LiveArea also has location features and allows pubs/devs to track Vita owners “either by GPS on the 3G model or triangulation of mobile phone cells”.

“As well as that we work with Skyhook and they provide wireless access points around to keep a general idea of where you are,” elaborated Rogers. “So even with the Wi-Fi-only SKU you can still have a vague concept of where the user is.”

He concluded by admitting that Sony doesn’t have a concrete idea about the utilization of these features by developers. “We’re generally open to innovation.”

Monday, July 25, 2011

PS Vita publicly available at Tokyo Games Show

Sony Computer Entertainment Japan president Hiroshi Kawano said today the shiny new handheld will take centre stage at the show, which runs from September 15 to 19 in Tokyo.




His comments came on the newly launched PlayStation Vita Community Site, where he also said that questions of the "system's release date, launch line-up, 3G pricing and UMD issues" will be answered along with Tokyo Game Show details.

Wednesday, July 20, 2011

El Shaddai Possibly Spinning Off Onto PS Vita, Wii U


El Shaddai: Ascension of the Metatron is coming ever so close to it’s release this month on the PlayStation 3 and Xbox 360. Right now, the game will only be releasing on these two platforms but future spin-offs might branch out to other, newer platforms such as the PlayStation Vita.

Speaking with Destructoid, Ignition director of business development Shabe Bettenhausen stated that the PlayStation Vita and Wii U would be a great place for a spinoff or port.
I think first we’ll probably do more of spin-offs… whether that’s DLC, I think it might be cool to port this to Wii U or Vita maybe.
In the same conversation, Shane revealed that El Shaddai originally featured a female protagonist in early stages of development and that she may be used as the heroine in a future spinoff.
El Shaddai: Ascension of the Metatron releases July 26th for the PS3 and 360.